Daniela Kuri


Procedural Animation
Unreal Engine Integration
Omnitra is a project exploring the intersection between the organic and brutalist, geometric, and edgy architecture was the foundation of this visual narrative. The project moves through abstraction while remaining introspective—investigating how Houdini simulations can articulate softness through physics-driven motion and animation.

Through Unreal Engine, the ambient environment becomes a speculative space where esoteric, fluid forms exist like living sculptures embedded within rough architectural structures. The tension between softness and rigidity generates an alienated experience, shaped by the juxtaposition of expressive organic movement against stark, brutalist geometry.

link to video


Moodboard | References





Unreal Engine Scene View 


CV
dkuri.tele@gmail.com