Daniela Kuri


Procedural Animation
This series of simulations in Houdini explores particle meshes and Vellum systems as tools for generative form-making. Through parameter-driven experimentation, the project investigates how subtle adjustments in physical properties—such as tension, gravity, constraint behavior, and collision—can produce complex, emergent structures.

Beyond simulation itself, the work also examines rendering and lighting as a visual language. Light becomes a sculptural element, revealing material softness, density, and motion. As a personal research project, this exploration embraces the interface as both a technical system and a creative playground for testing the expressive potential of digital physics.

link to video



Houdini Tree Node



CV
dkuri.tele@gmail.com